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Old May 12, 2008, 01:05 AM // 01:05   #1
Age
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Default When and what to interrupt?

It seems like my interrupts aren't has good as they use to be or timing might be off a few sec.When is it is good time to interrupt spells or attacks and what to watch out for.I do have my skill activation stretched out long enough for me to see and I do use recurve bow.Where is good place to put your interrupts skills and how many?I use 3 sometimes or just 2 those being are punishing shot,distracting shot and savage shot if I use 2 it is d-shot and savage.

I was good maybe year ago or year and half at interrupting.What suggestions can you make for me to improve on them as it is my favourite thing to play as ranger?

Thanks
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Old May 12, 2008, 01:09 AM // 01:09   #2
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well pvp wise i usually start off the match targeting an ele or necro or mes depnding whats on my team... then a little into it when my team is pressuring them and if they have th emonk i switch to them... a monk can sometimes be easy to interupt since some tend to just spam spells if uner intense pressure... i usually just fire the ints in but sometimes time them like if there using woh wait for there health to drop and such... so once again i begin interupting there offensive spells then go to there monk... also forgot to add i int the rit lord if they have one and try to d shot the sins lead attack or offhand (which is quit easy)
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Old May 12, 2008, 01:12 AM // 01:12   #3
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Look for patterns in enemy cast patterns and anticipate what is to come.
Interrupt skills that will hurt your team (like aegis or wards)
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Old May 12, 2008, 01:22 AM // 01:22   #4
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And the hard ress!
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Old May 12, 2008, 02:12 AM // 02:12   #5
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Quote:
Originally Posted by PlasticBlue
And the hard ress!
QFT Missing a rez is failing as a ranger.
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Old May 12, 2008, 02:19 AM // 02:19   #6
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Glyph of Sacrifice+Res Chant FTW!
so anyway if you're not a great interrupter now(IE bad reflexes) than dont try to interrupt 1sec or lower cast times. first learn how to anticipate casts so it will be easier to interrupt. than you can move on to 1 sec and even 3/4 sec casts.
as for what to interrupt:
1. Passive Defenses(Defensive Anthem, Aegis, etc)
2. Shutdown(Diversion, Blinding Surge, etc)
3. Prot Spells(Prot Spirit, Shield of Absorption, etc)
3. Assassin Chain(anywhere you can catch it)
4. nukes(Rodgort's Invocation, Fireball, etc)
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Old May 12, 2008, 02:30 AM // 02:30   #7
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When [[zealous benediction] was popular I very much enjoyed
[[burning arrow]ing the monk to half health, than wham [[distracting shot]ed.
The moral of the story is to anticipate unless you have godly reflexes.
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Old May 12, 2008, 04:28 AM // 04:28   #8
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In my opinion it really is all about anticipation. In PVE pay attention to your opponents and you'll pick up on their casting patterns. Once you have those down its just a matter of firing off your interrupt at the appropriate time. You won't have to wait for your foe to start casting the spell you want to interrupt in order to get it.

I have much less experience interrupting in PVP but I have found that you can learn your foes build and the skills he reflexes to under pressure then push him into using them when you are ready to interrupt. Get him casting on your timing and interrupts are much easier than trying to match his timing.

Hope this helps.
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Old May 12, 2008, 04:52 AM // 04:52   #9
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I practice interrupting on the Master of Healing. Most of the spells she casts are 3/4 to a second, which is perfect for training your "twitch reflexes".

A good Ranger is able to interrupt 3/4-1 second casts. (at least when they have good ping )
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Old May 12, 2008, 05:22 AM // 05:22   #10
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high ping ftl .___.

the funnest thing to interupt is [weapon of remedy] or [glimmer of light]
cuz they're like wtfhax0rz....
when they're obviously spamming it on recharge

so learn their bars and pay attention to recharge (and for monks, maybe enchant duration depending)
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Old May 12, 2008, 05:47 AM // 05:47   #11
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A good interrupter is good at anticipating the targets next move... Not so much RT, but it does come handy.

Learn the recharge on spells and toggle back to that person every half of the skill recharge time and full recharge time.

I.E. Diversion 12 seconds... Check on the person every 6 seconds and 12 seconds... Just in case they got that HSR...

For more spammable skills and lower casting time such as Bsurge, the mesmer should have a diversion ready to catch it. But for a ranger, just hitting your interrupt will give you a good chance if you do the above with the recharges of interrupting.
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Old May 12, 2008, 07:26 AM // 07:26   #12
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Know your enemy.

Know what skills your enemy is using and when they are likely to use them. Knowing what skills your enemy is using will also help you prioritise what skill needs interrupting more. For instance, when fighting Kournans, even if your team is wailing on the Kournan Priest, as an interruptor, I'd still train my sights on the Kournan Scribe, because interrupting Meteor and Fireball can negate a lot of damage. Otherwise, forcing your opponent to use a certain skill can give you a greater chance of managing to interrupt, such as, using Pin Down on a kiting monk, followed by a D-Shot, in the hope you'll catch their condition removal. Though that is a sub-optimal form of interruption, it can work. Decent reflexes are key in the long run.
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Old May 12, 2008, 10:58 AM // 10:58   #13
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In PvE I find its best to know your enemy. There's no point in wasting your D-Shot on interupting Glowing Gaze when the enemy is going to throw out a Meteor Shower straight after. I usually save my interupts for then.

Enemies actions in PvE can usually be predicted, there is usually a set time between each of the skills they use, once you learn this set time you can actually pop off an interupt BEFORE the skill appears on the enemies bar and get it nice and early.

Im not as experienced with interupting in PvP, but there are tell tale signs. when a kiting enemy stops kiting, when a monk's ally recieves heavy damage etc. Of course, a good enemy will fake you out by activating skills and then cancelling them to draw out an interupt.
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Old May 12, 2008, 11:51 AM // 11:51   #14
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Just another note, since distilled mentioned Meteor Shower. Some skills, like MS, which have a long cast time, can be used to your advantage. Letting the caster almost complete the cast before interruption can be a nice way of keeping that foe out of the running for a couple of extra seconds, rather than just interrupting straight away. If you do it to a human foe it has an even greater effect, because it winds them up no-end!
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Old May 12, 2008, 02:23 PM // 14:23   #15
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Heres what Ill do.

I usually bring burning arrow in my build for general pvp. BHA is sometimes.

I usually start off by hitting a key enemy, such as a monk. When they're burning and poisoned, they panic and spam their skills such as [dismiss condition]. Then I use [savage shot] to quickly interrupt that, apply and burning, then they're at half health usually.

Then they will use their heals(if they didn't already). Ill use [distracting shot] on their elite for a nice shut down.

Now, they panic, and you just need to predict their casts. When they will take away conditions, when they will heal themselves/enemies.

Thinking like the enemy is the easiest way to interrupt them. Put yourself in their standpoint and predicting is a lot easier.


This is why I've been interrupting for over a year. Its like a hunt. Its a mental workout of wits and prediction, as well as reaction time. Its a new challenge every time.

And for any interrupter:

NEVER spam your interrupts like they're normal skills. This just gives your opponent time to cast key spells. Use them wisely.

Last edited by Moonlit Azure; May 12, 2008 at 02:27 PM // 14:27..
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Old May 12, 2008, 04:44 PM // 16:44   #16
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Prediction is based mostly on how much you know the person, or the type of person, and use his / her playstyle to your advantage. This should only be done by people who are extremely experienced at Ranger.

If you're interrupting on reflex, try and learn the skill's icon. If it's being used alot, just hit D-Shot, or Savage Shot straight off.
Skills like Word of Healing, Zealous Bendiction, Guardian, Restore Conditions, Divert Hexes, Channeling, Dismiss, Holy Veil...
They should be hit with D-Shot.

Skills with naturally long recharges, like 20+, should be hit by Savage Shot, if it's available. Aegis, Defensive Anthem, GoLE, and using Savage Shot for spreading poison via Apply Poison, and maybe throwing it around as a prediction interrupt.

For AoE skills, just let them go. You can easily walk out of it. Unless it's in HA when you're being forced off the alter.

In PvE, you should know the predicability of an enemy. Things such as Flame Djinns will usually hit Searing Flames before anything else. Run in, and when your aggro bubble is on it, hit D-Shot. Goodnight.
Say things like Throw Dirt, they usually rush in and use it. Savage Shot this.

And Horseradish, when your ping is bad interrupting 3/4 casts is very hard. QQ.

Last edited by Tyla; May 12, 2008 at 04:48 PM // 16:48..
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Old May 12, 2008, 06:23 PM // 18:23   #17
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I'm a PvE player but mostly, I throw Broad Head Arrow out on casters with really annoying skills (read: Monks or Mesmers) and interrupting them after that isn't a problem

Still, as they said learn to recognize skill icons and try to interrupt big damage-dealing skills, resurrection skills . . . and those annoying hexes you really don't want to deal with. Also, trying to figure out what to do AFTER you miss a costly interrupt (other than dying) is a plus . . .
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Old May 12, 2008, 09:38 PM // 21:38   #18
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This is more for PvE as I was trying to interrupt Thorn Stalkers in The Bloodstone Fen mission bonus.I was tring to interrupt them but I did have Norgu with me as Dom. Mes who could of been interrupting them before me.I do seem to miss the 1 sec casting time of say Orisons.

The only ones I do have hard time with is Warrior adrenal attack skills.
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Old May 12, 2008, 11:32 PM // 23:32   #19
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When interrupting, its important to learn recharges. The average amount of time you will be interrupting things on a ranger, they will have a normal recharge time. Some things can be predictably interrupted PvE wise, because it will be spammed on recharge. Know what skills do and analyze their threat level and their importance. I'll take an example from this post:
Quote:
Originally Posted by distilledwill
In PvE I find its best to know your enemy. There's no point in wasting your D-Shot on interupting Glowing Gaze when the enemy is going to throw out a Meteor Shower straight after. I usually save my interupts for then.
This is actualyl a common mistake. Dshot the glowing gaze and let the met shower get off. Why you ask? well unless its on something important like a NPC ball or something, you can move out of the way of the met shower. They now have just wasted 25 energy on a met shower thats doing nothing as well as the 3 seconds needed to cast it. Kills can be made during that time. The glowing gaze is much more important due to that is going to be a form of energy management accompanied with burning. If no glowing gaze, the caster will recieve a diminished energy return, and thus run out of energy sooner.

Also, look for things you know can hurt your team's progress. Energy denial, find the mesmer. Blocking, find the ward or aegis or other block skill. Hexes hurting output, find the source and take out the hexes stopping you from getting your job done.

Most of all be aware of your position during the fight. Your ranger should always be close to, but not actually in the forntlines of combat. Most of the vital things you are going to want to go after will be in the mid to backline of their formation, so you have to be there to interrupt when needed. Havingto run to a target to fire an interrupt is fail.
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Old May 13, 2008, 12:09 AM // 00:09   #20
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Quote:
Originally Posted by Yichi
This is actualyl a common mistake. Dshot the glowing gaze and let the met shower get off.
You'd be correct if it were PvP.

Age is focused on PvE, where the opposite happens. MS can be really annoying, but GG is perfectly tolerable.
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